Algupärased Reinkarneeritud seiklused nr 6: Elementaarse kurjuse tempel

Brand:Goodman Games

3.9/5

140.74

Hommleti küla, omapärane küla, mis mõni aasta tagasi peaaegu langes suure naaberkurjuse ohvriks, õitseb taas. Lähedal asuv elementaarkurjuse tempel, suurejooneline kurjuse ehitis, sai pärast suurt lahingut lüüa ja hävines igaveseks ... või oligi nii? Bandiidid on taas teedel sõitma hakanud ja liikvel on teisigi kurjakuulutavaid silte. Sosistatakse, et deemonlikku kurjust templi südames ei võidetud tõeliselt, vaid lihtsalt vangistati, ja isegi praegu on kurjade esindajad, pahatahtlikud metsalised ja palju hullemad olendid vandenõu, et tempel võimule tagasi viia ja ümbritsevad maad orjastada. Hommlet ja naabervaremed võivad sisaldada vihjeid, kuid kõiki ei saa usaldada ja kindlasti on selles idüllilises piirkonnas oht peidus.

Ühikuid pole saadaval
See on täielikult mängitav megakongi ja minikampaania – teid ootab palju tunde klassikalises stiilis seiklust!. Kaasatud on mõlema seiklusraamatu viienda väljaande täielikud konversioonid, samuti uhiuus seiklusmaterjal, mis lisab uusi kõrbes kohtumisi, laiendab Nulbi küla, kirjeldab täielikult kurje elementaalsõlme ning pakub viienda väljaande värskendusi paljudest originaalsetest võluesemetest, koletistest ja koletistest. loitsud. Siit leiate kvaliteetsed skaneeringud originaalse esmaväljaande seiklusmoodulite mitmest väljatrükkist ning mängulegendide kommentaarid. Kogu seiklus on kummardus seikluse päritolule, mis sai alguse aastakümneid tagasi filmides T1: The Village of Hommlet ja T1-4: The Temple of Elemental Evil. See on massiivne ümbrisega kaheköiteline kõvakaaneline kollektsioon! Enam kui 8 naela kaaluvad raamatud sisaldavad tipptasemel detaile, nagu täisvärvilised otsalehed, kohandatud väravavoldid ja sisseõmmeldud satiinlindiga järjehoidjad!.
Brand Goodman Games
Country of Origin China
Customer Reviews 4.8 4.8 out of 5 stars 544 ratings 4.8 out of 5 stars
Genre Science Fiction
Is Discontinued By Manufacturer No
Item model number GMG50006
Item Weight 8 pounds
Language English
Manufacturer Goodman Games
Manufacturer recommended age 14 years and up
Material Paper
Number of Players 1+
Product Dimensions 12 x 9 x 3 inches
Release date September 10, 2021
Theme Science Fiction

3.9

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Scritto da: Cory M Gehring
Goodman Games for the win
I have been a Dungeon Crawl Classic fan since 2007. I own all of their mods from #0-56. Their reincarnation series of the old classics from TSR are well done. The hard back covers are sturdy. The books show all of the previous editions of the module. They have new art, and rewritten or new encounters. They come with ribbon bookmarks. Really great books.
Scritto da: Fannish Reader
So nice!
Got this for my husband's birthday present. He still has the original module, but wanted the redux. He is so happy with the format. Having all the affiliated modules that lead up to the actual dungeon in one place is great! He is already incorporating it into our long-standing home-brew group. The books are substantial, but they have everything in them that you need.
Scritto da: Jeff Fa Fa
One of the first megadungeons
The first TSR module that I ever played or ran was T1, The Village of Hommlet, published in the old orange monochrome cover with iconic cover art by Dave Trampier back in 1979. I was twelve years old and the idea of a (mostly) above-ground adventure largely taking place in a medieval peasant village was a mind-blower. This was probably the first sandbox scenario I'd ever come across-- the first place where the GM had to imagine an entire world beyond the dungeon-- the first place where the GM had to improvise and adapt because the plot as written wasn't entirely linear. And I didn't just run Hommlet for others-- I ran it five or six times in a matter of weeks. I was obsessed with D&D, and Hommlet was a real place where I could turn that obsession loose. Yeah. It's fair to say that this module holds a special place in my heart. I returned to Hommlet just once in the years since, in 1984, when the long-awaited follow-up adventure was finally published. The Temple of Elemental Evil was a grand, sweeping tunnel-crawl. I had to play T1-4 from beginning to end, so I recruited a friend to run the game, and it was satisfying enough-- but it was really that village where the story began which had so captured my imagination as a child. This massive two-volume set reproduces the original TSR modules in their entirety and also provides an updated version for 5th edition D&D, so you basically get two copies of more or less the same material with revised game rules and current game statistics. Paying for two versions of the same adventure might not be as appealing for people without the nostalgia for the originals, but I enjoyed revisiting Hommlet and rereading the text that I knew so well in 1984. Goodman Games has done a great job with this update to The Temple of Elemental Evil. They didn't strictly limit themselves to converting the material to 5e, either, and also added several new minor encounters to smooth the story out a bit. Creatures from 1st edition AD&D who aren't currently canon in 5e D&D are suitably statted, giving the game a very 1984 feel. The game's layout was, I think, intended to preserve the appearance of an old-school adventure module, and this is perhaps the one criticism I have of the product. Bringing the adventure's format into the 21st century with text boxes, sidebars, and indexing would have made the material a bit more useful and user-friendly, especially considering the massive size of these two tomes. Even as a longtime fan of this material, my heart sunk a little as I flipped through its hundreds of pages, knowing that my first task, after skimming, would be to figure out how to organize and make use of its voluminous contents. The quality of the physical product is outstanding. Both books are solidly bound in a sturdy cover, with a thick heavy-duty slipcase to protect them. This published adventure should survive just about anything short of being immersed in fire or water. My only quibble here goes back to my complaint about the outdated layout-- some new art to update the feel of the adventure would have been really cool-- but the black-and-white drawings contained within are certainly appropriate for the 1980s old-school vibe that Goodman Games was clearly going for. I think I could have done without the reprint of the original module, as much as I enjoyed revisiting my past through those pages. Still, this is a classic adventure module, easily on my short list for best-ever adventure modules, and it's worth having both versions.
Scritto da: Standifird
Amazing!
Unbelievable quality and accuracy. Got this for 20 bucks and I am floored at how good the product and packaging are.
Scritto da: Elim Horton
Fantastic nostalgic collection!
I first ran into the ToEE in a secondhand bookstore back around 2000. I fell in love with the adventure, but it was for 2nd Edition. By the time I really started playing, 3rd Edition had come out, and that's what my friends and I were playing, so I never really got a chance to play it. Now, 20 years later, it's been reskinned for 5th Edition! The collection is two massive books. It includes quite a bit of commentary that honestly I have no interest in. It also includes reproduction of the original 2E adventure before it goes into the update. I only dug into the 5E portion, but when I glanced at the 2E repro, it looked just as I remembered. The update is extremely faithful to the original. Mechanics and stats were the primary things updated to make it playable in 5E. They also fleshed out the nodes to make them playable dungeon levels out of the box--in the 2E version, the node areas were just stubs, and it was up to the DM to make them work. Two cautions... party size & makeup and treasure. The encounters were originally scaled to 2E party size & makeup. Modern D&D doesn't necessarily follow the same standards, and the encounters weren't rescaled to match. That could cause encounters to be more dangerous in some situations. The developers did address the issue by giving guidance for the DMs on adjusting the encounters themselves. The other issue is treasure... in the olden days, treasure contributed to the XP the party earned, and it was of course to meant to be split (like the XP). Thus, treasure was integral to character advancement. Modern D&D doesn't directly consider treasure when calculating XP--especially if you're using milestone advancement. Some encounters have unreasonably large amounts of cache or other goods to be claimed... sometimes simply by finding it in a box under the bed. Other encounters may have epic fights with virtually no treasure reward afterwards. It seems a little inconsistent... but that's the way it was in the original adventure. Regardless, just be mindful of how much money is getting into your players' hands; you could break your economy or overpower the PCs. I can't wait to play this with my group :D :D :D
Scritto da: Michael D. Moore
Total WOW! The Original AND Conversion with Expansion
I got a deal with this one. Two huge volumes for about what one would cost. And the reprints of the original Village of Hommlet and Temple of Elemental Evil look great. The conversion and expansion material is massive - so massive that it takes up the second half of Volume 1 and the entirety of Volume 2. Chock full of adventuring content to keep a table of adventurers busy for a whole year.

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